This is how many resources must be exhausted in order to play this card from your hand.
At least one of those resources must match the territory of the card.
Some cards may affect creatures based on their personality.
The top 2/3 of a card is for dragging.
The bottom 1/3 of a card is the mouse over or touch area to see enlarged details.
The territory marker indicates which territory a card is from.
The Parts of a Card...
The creature with the lowest Scare Power is dismissed.
When two creatures fight, the higher Scare Power (sp) wins.
If placed as a resource, it will provide a resource of that type.
Entry: Freeze all of your opponent’s creatures.
Here the actual abilities are described.
These icons server as reminders of a card’s abilities. Such as: Breaker. Attacker. Protector. Freeze Something.
The personality may be used by other cards. Example: Timid creatures gain 30 Sp.